Indulge me, friends, for I feel I need a spot of textual spleen-venting. I had decided that tonight's article was going to be a cool and edgy affair, offering up a well-crafted, informative overview of something profoundly important like...the Languid Death of the Arcade Scene in Clacton-On-Sea. Or somesuch.
But bugger that. My usual Thursday-night musings, taking place as they do in tandem with the considered sipping of a cool beer, inside a blissfully empty workplace, were dashed as I realized Letchworth's very own Jazz Appreciation Club were gracing me with their cacophonous, oxymoronic presence.
Now don't get me wrong, I happen to like jazz as much as the next man. If that man is John Lydon. As soon as I popped the lid off my sherbert, my eardrums were being rudely jostled about by seemingly endless variations of the same four songs. These people seem to enjoy it, however. Pointlessly noodling basslines which have no influence whatsoever on how fast the rabid drummer plays, utterly failing to mesh with six blokes simultaneously stamping on their trumpets is not really for me, I say when pressed by men with crazy fixed smiles. I had, I was enthusiastically assured, obviously missed the ferocity of Miles' playing! And the unfathomable time-changes! And that seven-minute hi-hat solo! Didn't I think that freeform stuff was fantastic?
All I heard was spittle against brass. Cars smashing into each other at high velocity. My ear canals filling with blood. And freeform!? That's just the polite way of saying no-one in the band has got a fucking clue what anyone else is doing! It's the sound of sheer desperation, cruelly pressed into vinyl and flogged as 'out there' 40 years ago. In short, no, no, no. And NO, YOU BLOODY PREPOSTEROUS BUFFOONS.
I was thinking about tying all this in with something about some games being similarly disjointed and bile-inducing, like Enter the Matrix, or some of EA's Bond efforts. You know, how a general lack of focus and cohesion can leave a game flailing about like a freshly de-hooked Trout, and stinking like one. How some developers can cram too much into a game and the whole thing can sink under its own massive ineptitude, like True Crime: Streets of L.A.. That maybe quality, not so much quantity, should be top banana in developers' minds.
But I think I'm going to leave it at that. I feel a bit tired - I tend to shout and gesticulate as I write - so I'm going to have a quiet lie down with some nice relaxing My Bloody Valentine. I'll wipe all the spit from my moniter tomorrow.
Recent Comments